I got a PS5 over the weekend. This is my first “real” console since the Xbox 360, waaaaay back when. Like, so long ago that it is probably in the MovableType era of falfa.com.
My pals have been current with the systems and they were kind enough to drag me along with them through some Call of Duty Warzone last night. It was a fun time and, despite what this video might suggest, it wasn’t all spent trying to get my audio working.
So now I’m downloading and installing a version of the game that will let me get some multiplayer reps so I’m not a complete anchor when we’re Warzoning.
I *never* get to the credits of video games. Ever. I am very comfortable letting them go if I get to a spot that’s just too hard, but when this one made my head hurt I just looked up the answer and kept moving forward. I loved it.
Three years I let this thing just sit, unplayed. Three years! I’m glad I picked it up again.
Pocket Run is a new arcade-style billiards game for iOS. I’ve been having a lot of fun with it the last week or two. Zach Gage is the developer behind Type Shift, a game I played to pieces last year.
I really like the rotating score value for the pockets as you sink balls. It makes you look for shots you wouldn’t normally take. Same for the challenge modes in there. They keep the game interesting where a flat, one-player billiard sim might get boring.
A couple of control quibbles aside, I can heartily recommend Pocket Run as a fun arcade-y pool game.